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Our full Witcher 3 Wild Hunt Walkthrough will feature a review, all Main Quests, All Secondary Quests, All Notice Board Quests, All Witcher Contracts Quests, All Treasure Hunt Quests, All Places of Power Locations, All Guarded Treasures Locations, All Bandit Camps Locations, All Abandoned Sites Locations, All Monster Nests Locations, All Smuggler’s Caches Locations, All Spoils Of War Locations, All Achievements, Trophies, Cheats, Easter Eggs, and the endings of the single player. You'll encounter some bandits there, but they shouldn't be tough to kill.The Witcher 3 Wild Hunt Walkthrough The Path of Warriors Secondary Quest Guide/Gameplay/Let's Play includes the complete Witcher 3 Wild Hunt The Path of Warriors Quest Walkthrough available in Skellige Isles area of Witcher 3 Wild Hunt for PC, PlayStation 4, and Xbox One in 1080p HD. Past the token, you'll just need to continue moving through the cave system until you reach the exit (Exit C). This is also the place where you can visit an optional part of the cave system and fight a pair of level 13 gargoyles (#4).Įventually as you're swimming through the tunnel, you'll spot a treasure chest on the ground (#5).
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You'll know you're in the right spot when you see some vines in the water. Roughly in the middle of the long, underwater tunnel, you'll come to a spot where you can climb out of the water and catch your breath. Inside the cave, you'll have to do some swimming. The cave is the start of the second path. To reach the underground path, you'll need to continue following the mountain path to the west, which will quickly lead to you sliding down the mountain to a cave entrance (Exit A). Trial of Dexterity Completion Token, a random treasure chest, a Place of Power, and a Fast Travel marker. When you reach the top (#3), you'll find a You won't have to deviate from it, but in a couple of places you'll have to jump and climb at just the right spot to continue on. You'll probably have way more trouble navigating the path than fighting the enemies, so progress slowly and save often. You'll need the tokens as proof of your deed.Īs you make your way to the top of the mountain, you'll have to do some climbing and jumping, and you'll have to fight some level 7 harpies and level 13 sirens. You'll learn that the trial actually involves two paths - one leading to the top of a mountain and then another in an underground cave - and that you'll find a token at the end of each. When you talk to Gunnar (#2), he'll describe the Path of Warriors to you. When you ask the woman about the Path of Warriors, she'll tell you that it's a trial for young men, where they must complete the Path in order to be considered "true warriors." She'll then direct you to Gunnar to the northeast if you want to learn more. Speaking to the woman will trigger the quest. The Skellige Isles Northeast (#1), you'll overhear a woman talking about the Path of Warriors. While you're exploring Urialla Harbor in An Skellig in
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